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Old Dec 15, 2006, 07:21 PM // 19:21   #21
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She makes a great Critical Barrager.
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Old Dec 15, 2006, 07:37 PM // 19:37   #22
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I have her currently with a pretty rubbish skill set, invloving jagged strike, temple strike and exhausting assault. I basically just use her for the Dazed. (Since I don't have a ranger hero). She usually manages to pull Temple strike off, but rarely gets on to exhausting assault. Its also hard to tell where they are up to in the combo, so If i order her to use exhausting assault, she might not be on that stage of the combo, but she will use it anyway, even if it fails.
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Old Dec 15, 2006, 07:54 PM // 19:54   #23
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Quote:
Originally Posted by lyra_song
Ya but thats a one way conditional.

shove is required for falling, falling is required for twisting.
And the OP's example isn't?

"Seeping Wound (Hex), Black Spider Strike(off-hand), Twisting Fangs (Dual)."

A hex (in this case seeping wound) is required for black spider strike, which in turn is required for twisting fangs. But the OP seems to have it down, its not that she can't use combos, its that she doesn't cast hexes unless the hex will actually do something right then. She can't see that her hex will only be ineffective until her next 2 skills apply conditions, which ironically she can't do until she casts the hex. But this is why you can cast the hex for them, simple click on the skill bar never killed anyone
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Old Dec 16, 2006, 07:53 AM // 07:53   #24
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None of the henchies understand synergy. They see that seeping hurts targets that are bleeding, so if a target is bleeding, they apply it. I don't understand why, as the OP posted, Zenmai will NOT use jagged strike again until the hex has worn off. that sounds unintended, since jagged is a lead attack, and spammable.

I often have to tell Olias to cast soul barbs on the target BEFORE he lays into them with the rest of his hexes, or get my ranger henchies to apply poison just before an engagement, so they dont' stop in the middle to do it. The henchies can run simple, straightforward builds, but the more complex the synergies and conditionals, the less effective the AI is with it.

I make it a habit to check what preparations and enchantments heroes have on them before every fight, and force them to use what I want them to. Micromanagement has its place.
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Old Dec 16, 2006, 11:33 AM // 11:33   #25
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Give the henchies very simple skills that do alot without being conditional. The henchies simply don´t grasp the concept of skill combos. For example my ele refuses to cast dual attunements until it has only 10 energy left and then its too late. A gambit system like in Final Fantasy where you can define how skills are used is desperately needed to get heroes to do something more complex than spam orison of healing while he has better skills charged.
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Old Dec 16, 2006, 11:43 AM // 11:43   #26
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Quote:
Originally Posted by cataphract
I can't remember the exact skillbar of my Zenmai, but Koss and Goren are applying conditions and using their skills as per spec. Koss uses the standard warrior build with bleeding, deep wound and pure strike along with hundred blades. Goren uses triple chop, whirling axe, executioners and makes deep wound too. Jin also uses poison/burning/bleeding as one would expect. I'll have to check Zenmai tonight.
wait....what?

Standard warrior build? Standard in who's books....?

Triple Chop and Whirling Axe are both elites....


As for the assassin, it doesn't surprise me that there are bugs, it's pretty easy to have a few mistakes because the way the combo's work is complicated.
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Old Dec 16, 2006, 01:28 PM // 13:28   #27
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It is pretty hard to make AI able to chain skills of any kind, but that really doesn't excuse a number of their problems.
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Old Dec 16, 2006, 06:55 PM // 18:55   #28
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That's why people are tempted to use cookie cutters, they aren't very conditional. Lol
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